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The development target was created long after the release target, which lead me to forget some setup steps for that target. Is it correct to use "the" before "materials used in making buildings are"? Oh wow, it appears SwiftPM has hard coded "Release/Debug" configuration names?! This also worked for me. I cleaned the 'DerivedData', and built the RxSwift-macOS scheme, and checked that the framework is there, but in playground, it still doesn't work. 1. pod deintegrate 2. sudo gem install cocoapods-clean 3. pod clean 4. 6. That is, if you have a "parent" project with a configuration named "AppStore" you must make sure that all subprojects also have this configuration name. TARGETS -> Build Settings -> Architectures -> Excluded Architecturesarm64 . It's free to sign up and bid on jobs. module.modulemapNo such module 'MyFramework' ModulesMyFramework.swiftmoduleXcode Busca trabajos relacionados con Mount apple iphone ramdisk o contrata en el mercado de freelancing ms grande del mundo con ms de 22m de trabajos. Has anyone found a solution to this problem with Carthage? Go to preferences in xcode. Open the project and delete the "Pods" folder that should be red. I was having a similar issue with xcode 10.3. xCode was unable to recognise files from pods. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Set deployment target for CocoaPods's pod, Xcode 10 Error: Multiple commands produce. I have face same problem. Hope it helps. the error might disappear when you navigate to Pods.xcodeproj in project navigator, Hi, @PrajeetShrestha did you build RxSwift-MaOS target before? to your account. Minimising the environmental effects of my dyson brain, Bulk update symbol size units from mm to map units in rule-based symbology. You will need to use specific pod to use it in lower xcode. Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: For example, add self anytime you reference an After updating to XCode 13, our library no longer works on XCode 12, even though module stability is enabled. Am I missing a step? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. 4.xcodeVALID_ARCHSarm64 . I'm currently coding in Swift, and I've got an error: But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries". Obstacle to learning RxSwift: "No such module 'RxSwift'" in example playgrounds, RxExample-iOS Project: Build Fail RandomUserAPI.swift -> Line 9 -> No Such Module RxSwift. The only thing I've found to work is just running the pod install again and that seems to fix the no module . Assuming the Framework really is there and in the path, etc delete the ~/Library/Developer/Xcode/DerivedData/ModuleCache directory (and clean the project and delete the project-specific derived data for good measure). What video game is Charlie playing in Poker Face S01E07? Already on GitHub? Es gratis registrarse y presentar tus propuestas laborales. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Having the same annoying issue at the moment. You signed in with another tab or window. To fix it choose Build Location: Unique (which I think is the default). After reopening projectname.xcworkspace, need to clean and rebuild again to make it work. I was having the same issue with a Cocoapod and deleting the files in ModuleCache did the trick for me. Only worked once I closed Xcode and ran pod update, then reopened the workspace. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Here's how I resolved the problem: Create a new bridging header file: e.g TestProject-Bridging-Header.h and put under Swift Compiler Objective-C Generated Interface Header Name (ref, see the image above). (chances of successful reproduce after running the self contained code), I have multiple versions of Xcode installed: to your account, -Add https://github.com/ReactiveX/RxSwift/ via File/Swift Packages/Add Package Dependency, RxSwift is included in Frameworks, Libraries, and Embedded Content for the specified target. Go to your project folder and open .xcodeworkspace file. 9pm using fastlane, specified the gym(project: ---) instead of gym(workspace: ----) Thanks! no such module 'PackageDescription' The warnings are all valid. rev2023.3.3.43278. Is it possible to rotate a window 90 degrees if it has the same length and width? Sign in I deleted it (arm64), the error message "No such module" disappeared, and I was able to run the simulator! Clean, then build. From some digging around online it seems that maybe the BUILD_LIBRARY_FOR_DISTRIBUTION setting for the RxCocoa package needs to be set to YES instead of NO to enable library evolution support? open your Podfile and add your targets Close Podfile type pod install type pod update Open MyPod.xcworkspace and start working if you are using M1 Mb do the same but start with Right click on Terminal Get Info -> Open with Rosetta Open terminal and type sudo gem install ffi Then do the steps above. Thanks! I tried to build but the still is not gone. How to follow the signal when reading the schematic? Problem with your Podfile is that you are trying to add the pods in the Tests target and not to actual project target. Remember to activate Assistant editor for to see the outputs. In my case the app the IPHONEOS_DEPLOYMENT_TARGET was set to 9.3 whereas in my newly created framework it was set to 10.2. 3.xcodeExcluded Architecturesarm64. Please see my more detailed explanation in another thread. If module.modulemap is not present, you will get the "No such module 'MyFramework'" error. Not sure why. Is it correct to use "the" before "materials used in making buildings are"? (this is so we can understand your level of knowledge I just download master branch, and start with Rx.playground following the guide, and it not work with Xcode 12. Once updated to Xcode 12, several warnings showed up: Module 'RxSwift' was not compiled with library evolution support; using it means binary xcframework no such module. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. RxSwiftPodfile3.0.0 I am running this on macOS 10.15.3 using the latest version of sourcekit-lsp. You're greeted with Xcode's Welcome Screen: Here's what you can choose to do: Start a new playground to code Swift Create a new Xcode project, like building an iOS app Delete project and workspace files, re-create those files fresh using Xcode 11 beta-5, re-add source files and dependencies. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: PDF | Performance efficiency is important in mobile application development because mobile devices have limitations in terms of power and resources.. | Find, read and cite all the research you . This worked for me. This still appears to be an issue in Version 12.2 (12B45b). Is there a single-word adjective for "having exceptionally strong moral principles"? What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? But reminder for other readers: After doing this, delete your Derived folder, and restart Xcode. Swift is a general-purpose programming language built using a modern approach to safety, performance, and software design patterns. I'm not sure why this happens, but one way to solve your issue is to go into your build settings and defining the Framework Search Paths to a folder which contains the frameworks in question. No such module 'Capacitor' Xcode Ionic Framework sloyer November 4, 2020, 7:18am #1 I am trying to deploy my App Via xCode. Who knows but exiting then reopening the workspace actually worked as well. It is not this repo that I cloned. Building a tvOS app with an iOS simulator selected gave me exactly this error. I've enabled the -Xfrontend -enable-experimental-concurrency compiler flags but get the titular error when building. type pod install @RamblinWreck77 If this is specific to SPM / Your project - we should probably close this. Just resolved it on Xcode 13.1 Self contained code example that reproduces the issue: RxSwift/RxCocoa/RxBlocking/RxTest version/commit, How easy is to reproduce? Already on GitHub? type pod update Again, we ask for people to share their own sample projects. Open MyPod.xcworkspace and start working, if you are using M1 Mb do the same but start with Cannot build app using Xcode 13 RC, we are using Carthage. The problem was that in the Archive scheme for my app, I was using a different Build Configuration than the framework was using for it's Archive scheme. Have a question about this project? Or an Intel Macbook? Sometimes pod deintegrate and then pod install helps me, too. Let me know :). How do I call Objective-C code from Swift? In order to learn RxSwift by example, I launched Rx.xcworkspace and clicked on Introduction.playground. This solution work like a charm for me. I'm pretty sure I tried everything in this thread, dunno exactly what did the job. It may this work. After wasting several hours, I found deployment target was the issue. Why are non-Western countries siding with China in the UN? Which target contains MyPlayground is it TestRx? . @yoAlex5 Can you please elaborate the swift static library part. Add the framework which should be at the top in the Workspace folder. Ok, how the same problem was resolved for me was to set the derived data location relative to the workspace directory rather than keeping it default. There is no RxSwift-MacOS Target hence. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Right click on Terminal. no such module 'rxswift' xcode 12 Mar 4th, 2022 | By | Category: clinique mathilde ophtalmologie dr franckclinique mathilde ophtalmologie dr franck . Hi! You saved my plenty of hours. Thanks @SazzadHissainKhan #3 also is the case for me. Select File > Swift Packages > Reset Package Caches. Run a, Getting error "No such module" using Xcode, but the framework is there, How Intuit democratizes AI development across teams through reusability. The difference between the phonemes /p/ and /b/ in Japanese, Euler: A baby on his lap, a cat on his back thats how he wrote his immortal works (origin? Sign in Also you might have to use quotations marks for the import: same error with CocoaPods 'no such module error' in xcode. Same applies if you choose "My Mac" when building an iOS project. Once you open the workspace (instead of project), Pods should appear as top level project in Project Navigator. Youre now watching this thread and will receive emails when theres activity. Open that file and Just comment this import statement and this error disappears. My PodFile had to be like below in order to get it working. (chances of successful reproduce after running the self contained code), Fields below are optional for general issues or in case those questions aren't related to your issue, but filling them out will increase the chances of getting your issue resolved. Suchen Sie nach Stellenangeboten im Zusammenhang mit Need ios and android appgame developed already designed with gps location barcode scanning capability and databaseweb interface, oder heuern Sie auf dem weltgrten Freelancing-Marktplatz mit 22Mio+ Jobs an. Making statements based on opinion; back them up with references or personal experience. Not the answer you're looking for? If you're building for a platform like tvOS, make sure you have an Apple TV (i.e. Some additional information. The given pod/framework is specified for the non test main target, maybe even for the (unit) Test target, but not for the UI Test target! Two projects (libraries) with command "import RxCocoa" and "import RxSwift" in *.swift files are failed with error "No such module 'RxCocoa'". 22K views 2 years ago Free iOS Training Course Topic: Fixed error: No such module 'Firebase' in Xcode 11.4 (2020) Subscribe Us: http://bit.ly/2UaSC5s It's cable reimagined No DVR space limits.. What video game is Charlie playing in Poker Face S01E07? Thank you! After changing the file as above install the Pods again and then run the project even if you get "No such module error" because it might happen for the first time. So, need to make sure that one adds pods to any appropriate placeholder. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Have a question about this project? How to solve Xcode build error "No such module RxCocoa"? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. This worked for me after so much research. Then, I just added it back into my podfile and re-installed it. In my case, arm64 was in one of the subsections under Build Settings > Architecture. What?! Not to be too mr. obvious but have you tried a full clean and build? Go to locations tab in preferences and set Derived data to Relative. ${TARGET_BUILD_DIR}/YourFrameworkName.framework works well for me. Asking for help, clarification, or responding to other answers. But then noticed that I was not adding pod to the main target section but only adding to Test and TestUI targets in Podfile. Even though everything in my Podfile was installed successfully, but my project was also telling me "no such module" when I tried to import them. If you are using an Intel macbook Close Podfile By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. How to follow the signal when reading the schematic? I could just be a moron and be missing something obvious, but I thought I'd share here in case anyone else runs into this issue! What sort of strategies would a medieval military use against a fantasy giant? Why is there a voltage on my HDMI and coaxial cables? Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, You are only including the two pods in the target, Getting "No such module 'RxSwift'" with Xcode 8 and Swift 3.0 [duplicate], Getting error "No such module" using Xcode, but the framework is there, How Intuit democratizes AI development across teams through reusability. 11 comments osmar106 commented on Sep 15, 2021 edited iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% CocoaPods Carthage Can you try the latest copy in the rxswift6 branch @Scyano ? If the configuration naming don't match exactly (case-sensitive), Xcode will abort the archive process and show the error "No such module ". The target overrides the `OTHER_LDFLAGS` build setting defined in `Pods/Pods.xcconfig. The only thing Ive found to work is just running the pod install again and that seems to fix the no module issue for awhile. its also work with .workspace, I activated my account just to say thanks. Connect and share knowledge within a single location that is structured and easy to search. Not the answer you're looking for? Error: no such module 'Dispatch' score:1 If capacitor is a Pod I am assuming it since you have attached your podfile, What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? #3 for the win. No such module Social But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries". This happened to me after Xcode crashed and I selected 'reopen' application from the bug report. How Intuit democratizes AI development across teams through reusability. In one case, I had to point my Podfile to a local version of the Pod. To review, open the file in an editor that reveals hidden Unicode characters. Assuming you've tried to build the project, make sure the Pod actually exists on your file system, make sure it builds on its own (according to the developer's page on, for example, GitHub) under the version of Swift you're using. Find centralized, trusted content and collaborate around the technologies you use most. This really helped me thanks. To learn more, see our tips on writing great answers. It's free to sign up and bid on jobs. Scrivici per avere informazioni sulle nostre offerte di pagamento dedicate alle PA. Dcouvrez nos engagements pour des produits plus durab This did the trick: Select "Pods" from the left project navigator > Select "Build Settings" > Build Active Architecture Only to No. I set both Build Configurations to Release, and that fixed the issue. M1 Mac - Could not find module 'RxSwift' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator, Could not find module 'Entwine' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator, Can't run RxSwift on M1 computer on simulator. After beating my head against the wall and trying literally every single other answer posted here over the last week, I finally found a solution. Please help me. @yujeonglee I have an xcworkspace with a framework project and an app project. First, make sure you've started Xcode on your Mac. Thank you! I did create the file myself and it worked: framework module NAME { umbrella header "NAME.h" export * module * { export * } }. Importing CommonCrypto in a Swift framework, Getting "file not found" in Bridging Header when importing Objective-C frameworks into Swift project, What is the difference between Embedded Binaries and Linked Frameworks, Import my custom module/framework Xcode Swift. How do I align things in the following tabular environment? Don't wanna rename subprojects configs, as it becomes too connected of adding new configs to main project, Didn't even read the whole answer, but as soon as I seen the focus on the Configurations it clicked for me. Know if it's behind the flag in 5.5 or available out of the box? In the framework, I found "Defines Module" was set to NO; changing that to YES created the ModuleMap file and folder as above. I am using the IonicFramework and using Cocoapods to do the build. I solved the issue. When trying to set it up for MBProgress, I ended up following the directions at. I just did it as you told me, and it doesn't work :/, Then you may be facing a different problem that just looked the same as the one I encountered. This led to me finding the issue, but I solved it by adding to the framework search paths in my custom configurations since I didn't want to touch a 3rd party subproject :). What i do when adding Pods to my project is first do a Build (Cmd + b) so that they are built, after that the module will be found. Xcode 13 RC: Failed to build module 'RxCocoa'; this SDK is not supported by the compiler, https://github.com/yeyocp/CarthageTestForXcode13/commits/RxCocoa. I try to use RxSwift in my project. I just found how to fix this: selecting a simulator instead of a physical device! Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. By clicking Sign up for GitHub, you agree to our terms of service and Try same project on different computers also running Xcode 11 beta-5 (same result seen both with macOS 10.14.4 and macOS 10.15 beta-5). We'll add instructions to playgrounds, so it will be clearer in future. This turned out to be my problem. Well occasionally send you account related emails. Year 2021 and this answer is still so true. Posted 1 year ago by hamidmustafa 0 Hey @osmar106 and @upeugene rev2023.3.3.43278. Does a barbarian benefit from the fast movement ability while wearing medium armor? Line 2 immediately came up with the error: No such module 'RxSwift'. You can't expect a maintainer to spend their free time solving your issue if you won't spend 5 minutes making a repro project to help out, right? By clicking Sign up for GitHub, you agree to our terms of service and leduc county property assessment map. Uhm I noticed checkeing 'Build active scheme' fixes it here. Xcode "No such module" . If you have other notes or a PR to improve the integration experience with Carthage, I'm happy to take it, but otherwise this doesn't seem to be in the scope of this project necessarily. Actually to speed up my code 12, I unchecked. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. To solve this problem move the pods to the project target as below: Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. everyone: The problem I am asking for help is like this, I get an IPA, macho has bitcode, I need to encrypt the plaintext in the bitcode and recompile it into an executable file and package it into IPA. I have framework built using XCode 13.0 and want to implement it in older xcode version 12.2. If you're using Xcode 10.1 and below, please use RxSwift 4.5.. Theyre both a type of RxJava Observable that does not allow for errors to be emitted. Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. Targets -> General -> Linked frameworks and libraries. After looking at my Podfile for the twentieth time, I noticed that I only had the following, under my shared_pods definition: What I needed to do was add my second target to my Podfile, and that fixed the issue: Hopefully this saves someone a few days of frustration. For some reason this isn't shown in xcode 9.1 even when it's present. Fwiw, this is in Xcode Version 6.4 (6E35b). Hopefully this post helps anyone else who has this problem. electrical maintenance technician skills; todo se paga en esta vida tarde o temprano; apple juice and brown sugar injection; fiserv layoffs 2020; ark celestial griffin spawn command Interestingly that before cleaning module cache it was compilable and runnable, for some reason, and did brake only week after I've added new target, This worked for me! ), Is there a solutiuon to add special characters from software and how to do it. I opened your project, removed the existing frameworks, dragged the xcframeworks manually like so: I couldn't even get Carthage to pull the pre-built xcframeworks correctly from this repo. I just deleted my cocoapod. SHARE. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide. I've had 3 configurations in my main project. That just makes await a keyword in preparation for the concurrency features to come. Have a question about this project? +10 , Yeah for me use_frameworks wasn't even in my Podfile so I added it, exactly, this actually fixes the Framework Search Paths problem mentioned by @terhechte. Is a PhD visitor considered as a visiting scholar? I set my main project Build Config back to Release (from Distribution) and so now it matches the sub project. The frameworks is in Objective-C, so I wrote a Bridge Header for it. Are you using an Macbook M1? I removed arm64 in one of the subsections under Build Settings > Architecture, and it worked! This seems to be a bug in Xcode 12, I've seen several reports of it. This solved my issue. privacy statement. No, the backward deployment requires Xcode 13.2, and it's only runtime deployment, not compile time. Euler: A baby on his lap, a cat on his back thats how he wrote his immortal works (origin? (chances of successful reproduce after running the self contained code), I have multiple versions of Xcode installed: Our framework didn't have the AdHoc configuration we used for the project - which meant it didn't build together with the project. ERROR: CREATE MATERIALIZED VIEW WITH DATA cannot be executed from a function. I tried this as a holy grail. Youve stopped watching this thread and will no longer receive emails when theres activity. I'll go ahead and close this, the cause was having a build configuration that was custom, and not Debug/Release. I changed Deployment Target from 11 to 10, but forget it in Podfile. Cross platform documentation can be found on ReactiveX.io. As I mentioned. How is Jesus " " (Luke 1:32 NAS28) different from a prophet (, Luke 1:76 NAS28)? This error will also occur if you have the Xcode -> Preferences -> Locations -> Derived Data [ Advanced button ] -> Build Location = Legacy. The text was updated successfully, but these errors were encountered: I have the same issue. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. I have two separate targets - one for release and one for development. I had new mac book pro with M1 chip. Currently getting compile time error - No such module '_Concurrency' 1 Like Jon_Shier (Jon Shier) November 8, 2021, 5:20pm #7 No, the backward deployment requires Xcode 13.2, and it's only runtime deployment, not compile time. 7. Make sure that the naming of you configurations in the sub projects matches that of the "parent" project. Have a question about this project? and formulate the response in an appropriate manner). When I got back it was working. The same happens if I open the playground (or any of the playgrounds in Playgrounds/ObservablesOperators). I guess you are using a lower version of Xcode and swift is lower while current alamofire and swiftyjson are updated to support xcode 8+ and swift 3.0 or above. You signed in with another tab or window. Module compiled with Swift 5.1 cannot be imported by the Swift 5.1.2 compiler, Xcode building for iOS Simulator, but linking in an object file built for iOS, for architecture 'arm64'. When you do the standard cleanup, the ModuleCache directory doesn't get rebuilt. By clicking Sign up for GitHub, you agree to our terms of service and Screenshot of build error and added reference Podfile definition: Right click on your framework > Show In Finder > and make sure your modulemap is there. A "solution" which resolved the problem for me: wipe all of the frameworks from the Carthage/Builds/ and Carthage/Checkouts/ and then run carthage update again with the --no-use-binaries flag: You signed in with another tab or window. Hi, I tried to integrate Playgrounds and tried to tested playground inside workspace made my cocoapods. fine, rxswift6 works, Thanks for your patience, Also @freak4pc solution worked for me, thanks! Does a summoned creature play immediately after being summoned by a ready action? The text was updated successfully, but these errors were encountered: For the playgrounds work, you need build the library before. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I don't know why Xcode even allows this . How to show that an expression of a finite type must be one of the finitely many possible values? How to prove that the supernatural or paranormal doesn't exist? Build Settings > Architectures > Excluded Architectures > Debug > Select "Any iOS Simulator SDK" > fill in "arm64" as the value. 1.- Select RxSwift-OSX Scheme, Product -> Scheme -> RxSwift-OSX menu how to properly install "RxSwift" module? Bravo. Thanks for contributing an answer to Stack Overflow! Each time I do I get "No such module" for each Pod. Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2. I forgot to add pods definitions in the Podfile for the libraries. What i do when adding Pods to my project is first do a Build (Cmd + b) so that they are built, after that the module will be found. 5. pod setup 6. pod install Rergards, Pushpsen R. Airekar provesha.pyne August 10, 2021, 8:17am #3 Xcode - Why there is no "Embedded Binaries" under "General"? /shrug https://bugs.swift.org/browse/SR-11328. Not sure there's anything that can be done in this case here. , I have multiple versions of Xcode installed: What worked for me is this solution to another question. E.g. I had the same issue using Cocoapods and Swift. If the Modules folder is missing the "MyFramework.swiftmodule" folder then the framework will be found but Xcode won't know about its contents so you will get different errors. Like other Rx implementation, RxSwifts intention is to enable easy composition of asynchronous operations and streams of data in the form of Observable objects and a suite of methods to transform and . Each factor in a city is rated as acceptable, tolerable, uncomfortable, undesirable or intolerable. @jasonlagaac do you know why this is necessary? 7 comments Scyano commented on Sep 22, 2020 iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% Version 11.7 (11E801a) Version 12.0 (12A7209) I have the same problem where I received the error "No module found" when ran on simulator, but works fine on mobile device. I'm very new on Mac / iOS development with Xcode and I have trouble on building my App. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I am getting the same no module error for a custom static library I created and when tried to implement in test project, couldn't import it. privacy statement. The frameworks is in Objective-C, so I wrote a Bridge Header for it. I believe 5.4 only has partial support for it. Cross platform documentation can be found on . By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. Already on GitHub? and formulate the response in an appropriate manner). SwiftyJSONGitHub's most developer-approved JSON parsing library: JASONHigh-speed JSON parsing class library: ArgoFunctional JSON parsing library: JSONCodableJSON parsing library based on new Swift 2 features: DecodableSwift version 2 JSON parsing (object mapping) library: CaesarParserThis JSON parsing library is relatively simple and durable: TidyJSONEasy to use Swift full platform JSON library