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This opens up the possibility of a Dexterity-based grappler. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Those medieval headsmen chose axes for a reason, right? Can the wielder still use the whip to deal damage? Disarm / Push / Pull / Bind / Damage must be stated. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. So, do you like these? All bullets stacks. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Hey Duncan! There are so many examples in media of whips being used to restrain or trip an adversary. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. -Trip: Succeeds, target must Dex Save or be Prone Maybe you could choose 2 of the three: 1. JavaScript is disabled. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. I LOVE THIS ADVENTURE!. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. I couldnt recommend this guide enough.. Can you please clarify? While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Ideally, you shouldnt have to choose between flavor and decent optimization. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. This way you essentially get a +2 weapon with a small, flavorful perk. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. With Valor or Sword Bard you can get an extra attack at 6th. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Rogues and Monks both can use bows. You are at your best keeping your opponents at bay. - ranged "grapple" and then attack? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Use coupon code DungeonSolvers10 for 10% off your order! A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Beastmasters Daughter D&D 5e Module Review. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. Im thinking about adding the Reach property to this feat now that you suggest it! Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Watch. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Welcome to this Dungeons & Dragons 5th Edition wiki. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Thats a hefty chunk of your action economyto pull off this maneuver. Whip Master's special action is slightly less effective for the following reasons. This makes me want to play Trevor. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Welcome to my blog and do subscribe to stay in touch! I say theoretically because theaction economy does come into play here. by Wizards of the Coast. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. You were a real god of the schoolyard if you had one of these babies back in Middle School. Why does Mister Mxyzptlk need to have a weakness in the comics? Pretty straight-forward. Name Ability Prerequisite. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Ghost Rider can even magically extend the length of the chain. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. 2023 Wizards. -Disarm: Succeeds, item drops at Players feet My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. UPDATE. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. I havent yet, but its still on the to-do list! Create an account to follow your favorite communities and start taking part in conversations. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. The aura extends 5 feet from you in every direction, but not through total cover. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Menu. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Today. The closest thing I could think of to these mechanics are theGrapple andShove actions. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? They are a finesse weapon withreach. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Rogues. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Otherwise, I think it's a cool idea. Shadow Whip. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Any thoughts on how I could optimize using a whip? And I think I came back with something better. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. It holds a maximum of 3 charges of the paladinsDivine Sense ability. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Learn more about Stack Overflow the company, and our products. Let me know what you think of it if you end up using it though. I will be looking for some more articles on your site thanks for this lovely post. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Would you use them in your game? How do Contests and Saving Throws interact? If so the language needs to specify that. Crossbow Expert 3. Though not specified, it seems like the Grab is supposed to take your entire Action. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Only dealing 1d4 damage in exchange for those properties is fair. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Dungeon Solvers . If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. First of all, whips arent light weapons. -Disarm: Succeeds, item equal distant between player and target The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. You can find the feats in the PDF below. -Damage: 2D4. Note that spells with range of Self and Touch are unaffected by the feat. So, now that you understand my thought process, I hope you enjoy these feats. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. I'm already working on a new version very similar to the one you suggested! Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. But I think DMs can make a call about whether this extended range would include those extras. -Trip: Succeeds, target must Dex Save or be Prone The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. ;). You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Does he make a contested check against mine? Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Compendium. Thanks for taking the time to feedback on these! Hi, I'm Duncan. But thats all I can say for now. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. All 3 of these points are basically the justification for any feat in 5e. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. No need to talk about "shoving" a creature here. You gain the following benefits: You become proficient in whips, if you are not already. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! When using a whip you can make it crack at will. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Community. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Increase your Dexterity score by 1, to a maximum of 20. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). In fact, its probably one of the cooler uses of a whip. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Another option might be plus 1 to Dex or Str and the superiority die? The hexblade may also be good. Divine Strike using a whip would be fun. Got my knowledge enhanced regarding the weapons feat and their creation. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. New weapon properties are not for everyone, it seems! Flail Master: I like the disregard shield bonus once per round mechanic. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: -Trip: Succeeds, target must Dex Save or be Prone *Plus Blinding Strike and Disabling Strike from this list. Where the Chef feat really stands out are the last two benefits. is it that they simply can't move further away? I really want whips to be viable. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Components: V, S, M (area of dim light or darkness). Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. You favour balance, manoeuvrability and improvisation in combat. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. Is this homebrew "Acrobatic Grappler" feat balanced? (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. They dont need extra bonuses to their maneuverability withcunning action. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). If you have any balance suggestions please feel free to share them! Daggers also are able to become thrown weapons in a pinch. Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Seriously, this thing is ridiculous. A die is expended when you use it. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. The difference between the phonemes /p/ and /b/ in Japanese. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. You regain your expended superiority dice when you finish a short or long rest. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Mage Hand PHB: Take the Telekinetic feat instead. As-is theyre just daggers that havereach. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Resilient 5. After that I am not sure. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Message PHB: Too situational. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. by Paizo. Simply granting it as a bonus action is fairly strong already, imo. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. This might be overpowered. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). Thanks for the feedback! Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Swashbuckler Thats the one I meant. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. I found your article very responsive and easy to understand. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. I was really pleased with my creation, but the response so far has been underwhelming. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Why is this the case? This feat allows a character to choose one level 1 spell from another class. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Btw, did you mean to post the comment here, on my dedicated PAM article? Maybe I'm missing something, but it felt redundant. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). There are plenty of feats which support different weapon classes based on their properties. You get a +1 bump to either your Constitution or Wisdom ability score. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. But certainly there are some good ideas in the mix, so go read.